Clarifying the Purpose
Week 2
After receiving feedback from my instructor, I began to rethink the significance and purpose of this app. The core question was: Why would users want to play this puzzle game? Since not everyone would play a puzzle game for no reason, the app must offer more value than just entertainment. Therefore, I redefined the app’s target audience as elderly users with Alzheimer's disease, and repositioned the project as a memory-aid tool.
Clarifying the Purpose and Audience:
This week, I conducted further research on the cognitive needs of Alzheimer’s patients. I learned that patients often struggle with memory loss, emotional detachment, and difficulty recalling everyday experiences. Compared to ordinary puzzle games, a tool that aids in memory recall and emotional connection would be more meaningful to this group. Thus, my app, which combines jigsaw puzzles with personal photo memories and map-based location cues, could serve as a way to both stimulate cognitive functions and evoke emotional memories.
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| Other Jigsaw Puzzles on the Market |
Application Value:
Design Adjustments:
I started designing the user interface design and interaction logic to better suit the elderly:
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Simplified navigation with fewer steps;
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Large icons and text for better readability;
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Minimal instructions to reduce confusion;
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Soothing visual elements for comfort.
Next Steps:
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Start designing more user-friendly interface elements (such as large icons, high-contrast;
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Designing the first prototype with Figma;

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